By 2026, Hollow Knight: Silksong has settled into its well-earned reputation as one of the most consumer-friendly releases in recent memory. Team Cherry’s long-awaited sequel arrived in 2025 with little fanfare compared to the industry’s usual hype machine, yet it delivered a massive, polished experience at a fair price. More than a year later, the game stands as a quiet rebuke to the nickel-and-dime tactics that have become all too common in gaming.
The story of Silksong’s development is well known by now. It began as DLC for the original Hollow Knight, but Team Cherry eventually expanded it into a full sequel. A shadier studio might have chopped that DLC into a mini-release and charged a premium for it. Team Cherry did the opposite. Silksong is not an expensive game, and by most accounts it is significantly larger than the original Hollow Knight. It manages to feel familiar to veterans while resisting the urge to be a simple copy-paste job with new levels.
The Anti-Cash-Grab Playbook
Team Cherry never seemed interested in juicing customers. There were no microtransactions, no paid cosmetic packs, and no get it now or you don’t love Hollow Knight marketing blitz. The company kept its head down, released trailers that promised only what the final product delivered, and let the game speak for itself. As one observer noted, the industry can sometimes disintegrate like cotton candy dipped in a stream, but Team Cherry stayed above the mess.
Aspect Silksong’s Approach Common Industry Practice
Price Fair, no hidden costs $70 base + microtransactions
