In 2026, Silksong’s route through Greymoor still trips up new players, and I understand why: the zone hands you three signposts and almost no direction. I re-ran this section on the current build this year, and my first move after launching through the roof of the Far Fields is always the same. Go right, drop down the steps, and find the bench beside Shakra. Buy the Greymoor map for 70 Rosaries before you do anything else. Shakra warns about the flying enemies and the lake, and that warning matters. Without the map, the ruins on the left side of Greymoor turn into a maze of similar-looking platforms and dead ends.
🗺️ The Halfway Home Is Your First Real Stop
After buying the map, I go back to the Greymoor entrance from the Far Fields and continue left to the Halfway Home. It is a small hub with a bench and an innkeeper named Creige. The building has a locked front door, so I loop around to the other side to get inside. Then I jump up to the rafters. There I find Nuu, a strange little snail recording notes on a large scroll. Talk to Nuu and accept its wish. This gives you the Hunter’s Journal. Like the Hunter’s Journal in Hollow Knight, it records notes on enemies you kill across Pharloom. In 2026, with so many players comparing routes, I still think the Journal is worth grabbing early because it quietly rewards exploration.
My early Greymoor priority list is short:
Buy the map from Shakra for 70 Rosaries.
Rest at the Halfway Home bench.
Get the Hunter’s Journal from Nuu.
Push left toward Moorwing only after those three steps.
⚔️ Moorwing Is the
