yeah I know, makes no sense. I’ll use this workaround for as long as possible, but I’m sure I’ll have to move to Piped or Invidious sooner or later.
yeah I know, makes no sense. I’ll use this workaround for as long as possible, but I’m sure I’ll have to move to Piped or Invidious sooner or later.
I selfhosted Invidious a while back, but gave up on it when it stopped working and I couldn’t figure out why. I have no experience with Piped.
I settled on a third alternative, but I don’t want to point too much attention to it because I think it might be flying under Youtubes’ radar at the moment. But let me say this: if you embed a youtube video on a third party site and have it be part of a playlist with only the video in it, you won’t see any ads. so for example I’d be embedding a link like this: https://www.youtube-nocookie.com/embed/dQw4w9WgXcQ?playlist=dQw4w9WgXcQ&vq=hd1080&autoplay=1&modestbranding=1&rel=0 on my own page and can then watch it without ads :) if you have any questions, feel free to hit me up.
I don’t think there are benchmarks specifically for hosting minecraft, but I guess general purpose benchmarks can give you a pretty good estimate. You could spin up a server on your homelab and just stress-test it a bit to see if it is noticeably worse than the other instance. You’ll have to weigh the saved costs against the (likely) worse performance. on a side note: there are great options to make minecraft playable on servers with less CPU power, like using i.e. a paper server, performance mods, or lowering the renderdistance and ‘faking’ more renderdistance with client-side mods like bobby or distant horizons.